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- * Bit Maps for Normals
- * Ballsl.dxf has each ball on a different layer numbered 1-8.
- * Red - layer 1, Blue - layer 5.
-
- global
- sky cloudy
- floor tiles
-
- insert before_textures begin_insert
- #include "rshapes.inc"
- end_insert
-
- layer 1 layer_texture normal_map check up z right y on sphere
- finish metallic
- color red
- layer 2 layer_texture normal_map check up x right y on sphere
- finish plastic
- color yellow
- layer 3 layer_texture normal_map check up y right z on sphere
- finish glossy
- color green
- layer 4 layer_texture normal_map check up z right y on sphere
- finish glassy
- color cyan
- layer 5 layer_texture normal_map bricks up z right y on torus
- finish matte
- color blue
- layer 6 layer_texture normal_map bricks up z right y on cylinder
- finish matte
- color magenta
- layer 7 layer_texture normal_map bricks up z right x on plane
- finish matte
- color white
- layer 8 layer_texture normal_map bricks up z right y on sphere
- finish matte
- color orange
-
- block ELLIPS external Ellipsoid
-